Biohazard Gamecube Iso

The Biohazard Collector’s Box comes in a large box sporting the Umbrella Corp. Emblem and includes the following content: Biohazard (with memory card) Biohazard 0 (with memory card) Biohazard 2; Biohazard 3 Last Escape; Biohazard Code: Veronica Complete; Wesker’s Report I and II; Production: Limited to 10,000 copies. CoolROM.com's game information and ROM (ISO) download page for Resident Evil (Disc 1) (Nintendo Gamecube).
Hi everyone, I've checked around the forum a bit on this and have found a fair bit of advice on general audio lag/cutscene performance issues, but nothing seems to help my particular issue. The game runs fine for me and the audio syncs perfectly in game, but for whatever reason the audio in the opening CG intro desyncs terribly. Error 1001 unable to get installer types arcgis help you.
What's odd is that it starts fine, but a minute into the cutscene the audio has almost completely desynced, running a good 30-40 seconds ahead of the visuals. Is there any way to fix that? It's not crippling or anything, since the actual gameplay seems smooth and I'm not getting any slow motion or audio issues in the game itself, but I'd love to fix this if I can!
I did download the FPS fix listed in another thread, but it doesn't seem to have had any effect. Thanks for any help anyone might give me! Hi there, thanks for your responses.
So I'm on a laptop with: GPU: GeForce GT 730M CPU: Intel Core i5-3230M @ 2.60 GHZ 8 gigs of RAM Windows 8.1 and my drivers are updated. I know it's rather underpowered, but it's been doing quite well these last few years for most games, particularly since I'm not that fussy about perfect framerates. That said, what's been odd to me is that whatever I do in terms of resolution switching, quality etc. Seems to have zero impact at all on this audio desync within the cinematic itself. Gameplay seems to have no slowdown or desync issues, same with in-game cutscenes, but audio starts to desync as soon as it switches to a CG cutscene.
If I could fix that I'd be home free. And thanks for the suggestion about Dolphin! I can always try that as a backup in case I can't figure this out? That's what so strange about it!
No desync in the gameplay itself, which feels smooth and consistent, but the visuals are clearly running slower than the audio in the CGI opening with the dogs. For instance, they shout for Mike about 30 seconds before the helicopter flies up above, that sort of thing. I did try watching the video files for the opening in the game folder, but they don't have audio in that format.
What I suspect is that game actually combines the audio and the video together to play the movie, and that's what's getting screwy. My framerate is set to variable, and I'll try playing with that and see if it does anything. Otherwise I'm stumped? Thanks for your help!
Yup, can't seem to fix it. Lowered the resolution as low as it would go, tried the frame rate at variable, 30 and 60, turned vsync on and off, changed from fullscreen to windowed, even tried changing the aspect ratio. The audio glitch remains the same. Autocad polyline arc. Which is partly what's so strange - the audio desync is always EXACTLY the same, whatever settings I use. It doesn't get better or worse as I play with the settings. If it's a problem with my computer playing the CGI too slowly for the audio I'm not really sure how to fix that, since it's not actually doing anything but matching up a movie file to an audio file.
I mean, I guess it's not the end of the world since the game itself plays smoothly, and I can always watch the cinemas on youtube, but still kind of immersion breaking. Originally posted by:The issue is all cutscenes are rendered in 1440p, no matter what you pick in the settings. Don't let people tell you it's your hardware. You shouldn't be forced to skip them or have bad performance just because of this atrocious port. Dolphin 5.0 can render games in resolutions up to 5K, so I recommend looking into it. I've had minimal issues with emulating compared to the amount I've experienced and seen in the discussions of this port. I think you don't understand the problem at hand here.
He is having audio desync on the movie files, not the ingame cutscenes. Desync and slown-motion on in-game cutscenes and gameplay are by FACT caused by weak hardware that can't handle the 1440p resolution lock imposed by Capcom. Not the case here. These movie files (opening and ending) on the other hand have absolutely nothing to do with weak hardware, resolution lock or the game's rendering engine.